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	<title>Sweet - Contribuições do usuário [pt-br]</title>
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	<updated>2026-04-03T22:18:19Z</updated>
	<subtitle>Contribuições do usuário</subtitle>
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	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Informa%C3%A7%C3%B5es_Gerais_do_Jogo&amp;diff=923</id>
		<title>Informações Gerais do Jogo</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Informa%C3%A7%C3%B5es_Gerais_do_Jogo&amp;diff=923"/>
		<updated>2025-08-24T17:08:57Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
== Configurações do Servidor ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00122a; color:#0676ad;&amp;quot; | Detalhes&lt;br /&gt;
! style=&amp;quot;background-color:#00122a; color:#0676ad;&amp;quot; | Valores&lt;br /&gt;
|-&lt;br /&gt;
| Level / Job&lt;br /&gt;
| 99/50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Experiência de Base &lt;br /&gt;
| 1~59 = 3x / 60~80 = 2x / 81~90 = 1.5x / 91~99 = 1x&lt;br /&gt;
|-&lt;br /&gt;
| Experiência de Classe&lt;br /&gt;
| 1~12 = 3x / 13~25 = 2x / 26~37 = 1.5x / 38~50 = 1x&lt;br /&gt;
|-&lt;br /&gt;
| Rates de Drops&lt;br /&gt;
| &#039;&#039;&#039;1~90= 1x / 91~99 = 1.5x&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cartas Mini-Boss &amp;amp; MVP&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| Cartas Normais&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| Multilevel&lt;br /&gt;
| Desativado (1~99)&lt;br /&gt;
|-&lt;br /&gt;
| Requisito de Cast Instantâneo&lt;br /&gt;
| 150 DEX&lt;br /&gt;
|-&lt;br /&gt;
| Taxa de Regeneração de HP&lt;br /&gt;
| 4 segundos por tick&lt;br /&gt;
|-&lt;br /&gt;
| Taxa de Regeneração de SP&lt;br /&gt;
| 3 segundos por tick&lt;br /&gt;
|-&lt;br /&gt;
| Velocidade de Ataque Máxima&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Divisão de Experiência&lt;br /&gt;
| Até 15 níveis de diferença&lt;br /&gt;
|-&lt;br /&gt;
| Bonificação de Experiência em Grupo&lt;br /&gt;
| +5% de EXP por membro&lt;br /&gt;
|-&lt;br /&gt;
| Bônus de EXP por interação&lt;br /&gt;
| +25% por interação, máximo de 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Informa%C3%A7%C3%B5es_Gerais_do_Jogo&amp;diff=915</id>
		<title>Informações Gerais do Jogo</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Informa%C3%A7%C3%B5es_Gerais_do_Jogo&amp;diff=915"/>
		<updated>2025-08-24T17:04:03Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: /* Configurações do Servidor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
== Configurações do Servidor ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00122a; color:#0676ad;&amp;quot; | Detalhes&lt;br /&gt;
! style=&amp;quot;background-color:#00122a; color:#0676ad;&amp;quot; | Valores&lt;br /&gt;
|-&lt;br /&gt;
| Level / Job&lt;br /&gt;
| 99/50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Experiência de Base &lt;br /&gt;
| 1~59 = 3x / 60~80 = 2x / 81~90 = 1.5x / 91~99 = 1x&lt;br /&gt;
|-&lt;br /&gt;
| Experiência de Classe&lt;br /&gt;
| 1~12 = 3x / 13~25 = 2x / 26~37 = 1.5x / 38~50 = 1x&lt;br /&gt;
|-&lt;br /&gt;
| Rates de Drops&lt;br /&gt;
| &#039;&#039;&#039;1~90= 1x / 91~99 = 1.5x&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cartas Mini-Boss &amp;amp; MVP&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| Cartas Normais&lt;br /&gt;
| 0,10%&lt;br /&gt;
|-&lt;br /&gt;
| Multilevel&lt;br /&gt;
| Desativado (1~99)&lt;br /&gt;
|-&lt;br /&gt;
| Requisito de Cast Instantâneo&lt;br /&gt;
| 150 DEX&lt;br /&gt;
|-&lt;br /&gt;
| Taxa de Regeneração de HP&lt;br /&gt;
| 4 segundos por tick&lt;br /&gt;
|-&lt;br /&gt;
| Taxa de Regeneração de SP&lt;br /&gt;
| 3 segundos por tick&lt;br /&gt;
|-&lt;br /&gt;
| Velocidade de Ataque Máxima&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Divisão de Experiência&lt;br /&gt;
| Até 15 níveis de diferença&lt;br /&gt;
|-&lt;br /&gt;
| Bonificação de Experiência em Grupo&lt;br /&gt;
| +5% de EXP por membro&lt;br /&gt;
|-&lt;br /&gt;
| Bônus de EXP por interação&lt;br /&gt;
| +25% por interação, máximo de 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Informa%C3%A7%C3%B5es_Gerais_do_Jogo&amp;diff=914</id>
		<title>Informações Gerais do Jogo</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Informa%C3%A7%C3%B5es_Gerais_do_Jogo&amp;diff=914"/>
		<updated>2025-08-24T17:03:31Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
== Configurações do Servidor ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00122a; color:#0676ad;&amp;quot; | Detalhes&lt;br /&gt;
! style=&amp;quot;background-color:#00122a; color:#0676ad;&amp;quot; | Valores&lt;br /&gt;
|-&lt;br /&gt;
| Level / Job&lt;br /&gt;
| 99/50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Experiência de Base &lt;br /&gt;
| 1~59 = 3x / 60~80 = 2x / 81~90 = 1.5x / 91~99 = 1x&lt;br /&gt;
|-&lt;br /&gt;
| Experiência de Classe&lt;br /&gt;
| 1~12 = 3x / 13~25 = 2x / 26~37 = 1.5x / 38~50 = 1x&lt;br /&gt;
|-&lt;br /&gt;
| Rates de Drops&lt;br /&gt;
| 1~90 = 1x / 60~80 91~99 = 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| Cartas Mini-Boss &amp;amp; MVP&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| Cartas Normais&lt;br /&gt;
| 0,10%&lt;br /&gt;
|-&lt;br /&gt;
| Multilevel&lt;br /&gt;
| Desativado (1~99)&lt;br /&gt;
|-&lt;br /&gt;
| Requisito de Cast Instantâneo&lt;br /&gt;
| 150 DEX&lt;br /&gt;
|-&lt;br /&gt;
| Taxa de Regeneração de HP&lt;br /&gt;
| 4 segundos por tick&lt;br /&gt;
|-&lt;br /&gt;
| Taxa de Regeneração de SP&lt;br /&gt;
| 3 segundos por tick&lt;br /&gt;
|-&lt;br /&gt;
| Velocidade de Ataque Máxima&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Divisão de Experiência&lt;br /&gt;
| Até 15 níveis de diferença&lt;br /&gt;
|-&lt;br /&gt;
| Bonificação de Experiência em Grupo&lt;br /&gt;
| +5% de EXP por membro&lt;br /&gt;
|-&lt;br /&gt;
| Bônus de EXP por interação&lt;br /&gt;
| +25% por interação, máximo de 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Informa%C3%A7%C3%B5es_Gerais_do_Jogo&amp;diff=911</id>
		<title>Informações Gerais do Jogo</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Informa%C3%A7%C3%B5es_Gerais_do_Jogo&amp;diff=911"/>
		<updated>2025-08-24T17:01:25Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: /* Configurações do Servidor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
== Configurações do Servidor ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#00122a; color:#0676ad;&amp;quot; | Detalhes&lt;br /&gt;
! style=&amp;quot;background-color:#00122a; color:#0676ad;&amp;quot; | Valores&lt;br /&gt;
|-&lt;br /&gt;
| Level / Job&lt;br /&gt;
| 99/50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Experiência de Base &lt;br /&gt;
| 1~59 = 3x / 60~80 = 2x / 81~90 = 1.5x / 91~99 = 1x&lt;br /&gt;
|-&lt;br /&gt;
| Experiência de Classe&lt;br /&gt;
| 1~12 = 3x / 13~25 = 2x / 26~37 = 1.5x / 38~50 = 1x&lt;br /&gt;
|-&lt;br /&gt;
| Rates de Drops&lt;br /&gt;
| 1~59 = 1x / 60~80 = 1.5x / 81~90 = 2x / 91~99 = 3x&lt;br /&gt;
|-&lt;br /&gt;
| Cartas Mini-Boss &amp;amp; MVP&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| Cartas Normais&lt;br /&gt;
| 0,10%&lt;br /&gt;
|-&lt;br /&gt;
| Multilevel&lt;br /&gt;
| Desativado (1~99)&lt;br /&gt;
|-&lt;br /&gt;
| Requisito de Cast Instantâneo&lt;br /&gt;
| 150 DEX&lt;br /&gt;
|-&lt;br /&gt;
| Taxa de Regeneração de HP&lt;br /&gt;
| 4 segundos por tick&lt;br /&gt;
|-&lt;br /&gt;
| Taxa de Regeneração de SP&lt;br /&gt;
| 3 segundos por tick&lt;br /&gt;
|-&lt;br /&gt;
| Velocidade de Ataque Máxima&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Divisão de Experiência&lt;br /&gt;
| Até 15 níveis de diferença&lt;br /&gt;
|-&lt;br /&gt;
| Bonificação de Experiência em Grupo&lt;br /&gt;
| +5% de EXP por membro&lt;br /&gt;
|-&lt;br /&gt;
| Bônus de EXP por interação&lt;br /&gt;
| +25% por interação, máximo de 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Forja&amp;diff=735</id>
		<title>Forja</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Forja&amp;diff=735"/>
		<updated>2025-08-24T13:39:14Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sistema de Forja =&lt;br /&gt;
&amp;lt;p&amp;gt;A forja... Para alguns lucro imediato, para outros frustração e inutilidade. Porém, como estamos em um novo sistema de jogo, por que não um sistema de forja melhor e mais recompensador? Pensando nisso, trazemos a vocês a forja com o sistema de &#039;&#039;&#039;bônus aleatórios próprios&#039;&#039;&#039; onde os melhores ferreiros colocarão seu nome na história!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Todas as armas forjadas contarão com &#039;&#039;&#039;dois bônus&#039;&#039;&#039; e quanto melhor forjador o ferreiro for, mais ele poderá oferecer.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bônus por Ranking ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Posição no Ranking&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Número de Bônus Possíveis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Top 1&#039;&#039;&#039;&lt;br /&gt;
| 5 bônus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Top 2 a 5&#039;&#039;&#039;&lt;br /&gt;
| 4 bônus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Top 6 a 10&#039;&#039;&#039;&lt;br /&gt;
| 3 bônus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Demais Ferreiros&#039;&#039;&#039;&lt;br /&gt;
| 2 bônus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;2&amp;quot; | Bônus Aleatório&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; a &#039;&#039;&#039;40&#039;&#039;&#039; de &#039;&#039;&#039;ATAQUE&#039;&#039;&#039; ou &#039;&#039;&#039;PRECISÃO&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;10%&#039;&#039;&#039; a &#039;&#039;&#039;20%&#039;&#039;&#039; de dano a &#039;&#039;&#039;ELEMENTO&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;10%&#039;&#039;&#039; a &#039;&#039;&#039;20%&#039;&#039;&#039; de dano a &#039;&#039;&#039;RAÇA&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5%&#039;&#039;&#039; a &#039;&#039;&#039;15%&#039;&#039;&#039; de dano a &#039;&#039;&#039;TAMANHO&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; a &#039;&#039;&#039;2&#039;&#039;&#039; pontos fixos de &#039;&#039;&#039;VELOCIDADE DE ATAQUE&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fatores, Penalidade e Bônus ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A fórmula de forja é composta por diversos fatores que influenciam diretamente as chances de sucesso do processo:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;2&amp;quot; |  Fatores que Afetam a Forja&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Fator&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Influência&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nível de classe&#039;&#039;&#039;&lt;br /&gt;
| +0,2% por nível&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DES&#039;&#039;&#039;&lt;br /&gt;
| +0,1% por ponto&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOR&#039;&#039;&#039;&lt;br /&gt;
| +0,1% por ponto&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raridade da Bigorna&#039;&#039;&#039;&lt;br /&gt;
| Variável&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nível da arma a ser forjada&#039;&#039;&#039;&lt;br /&gt;
| Variável (ver abaixo)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nível das habilidades de forja&#039;&#039;&#039;&lt;br /&gt;
| Variável (ver abaixo)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pedras Elementais&#039;&#039;&#039;&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fragmento Estelar&#039;&#039;&#039;&lt;br /&gt;
| -15% por fragmento&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;2&amp;quot; |  Penalidade por Nível da Arma&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Nível da Arma&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Penalidade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arma Nível 1&#039;&#039;&#039;&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arma Nível 2&#039;&#039;&#039;&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arma Nível 3&#039;&#039;&#039;&lt;br /&gt;
| -30%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;2&amp;quot; |  Bônus por Nível de Habilidade&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Nível da Habilidade&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Bônus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nível 1&#039;&#039;&#039;&lt;br /&gt;
| +10% de chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nível 2&#039;&#039;&#039;&lt;br /&gt;
| +20% de chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nível 3&#039;&#039;&#039;&lt;br /&gt;
| +30% de chance&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sistema de Pontuação ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;2&amp;quot; |  Pontos por Conquista&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Conquista&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Pontos&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forjar uma arma de Nv. 3 com três materiais extras&#039;&#039;&#039;&lt;br /&gt;
| 10 Pontos&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refinar uma arma forjada de Nv. 1 até o +10&#039;&#039;&#039;&lt;br /&gt;
| 1 Ponto&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refinar uma arma forjada de Nv. 2 até o +10&#039;&#039;&#039;&lt;br /&gt;
| 25 Pontos&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refinar uma arma forjada de Nv. 3 até o +10&#039;&#039;&#039;&lt;br /&gt;
| 1.000 Pontos&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Criando Armas ==&lt;br /&gt;
&lt;br /&gt;
Para produzir uma arma, um Ferreiro precisa:&lt;br /&gt;
* Ter aprendido ao menos uma habilidade de Forja. (ex.: Forjar Adaga);&lt;br /&gt;
* 1 Bigorna, que não será consumida.&lt;br /&gt;
* Bigornas diferentes aumentam as chances de sucesso da forja;&lt;br /&gt;
* 1 Martelo, requisito para iniciar o processo de forja;&lt;br /&gt;
* Materiais necessários para fabricar a arma;&lt;br /&gt;
* Itens opcionais:&lt;br /&gt;
** 1 Pedra Elemental (para forjar armas com Propriedade);&lt;br /&gt;
** Fragmento Estelar (para forjar armas mais fortes).&lt;br /&gt;
&lt;br /&gt;
PASSO A PASSO PARA CRIAR:&lt;br /&gt;
# Inicie o processo clicando no Martelo de Forja.&lt;br /&gt;
# Uma mensagem aparecerá para você selecionar a arma desejada.&lt;br /&gt;
# Uma nova janela surge, com 3 opções para você adicionar novos materiais. (Como Pedras ou Fragmentos Estelares).&lt;br /&gt;
# Basta clicar &#039;&#039;OK&#039;&#039; para iniciar o processo de forja.&lt;br /&gt;
&lt;br /&gt;
== Itens Necessários ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;2&amp;quot; | Bigornas&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Chance de sucesso&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:986.png|32px]] Bigorna || +1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:987.png|32px]] Bigorna de Oridecon || +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:988.png|32px]] Bigorna de Ouro || +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:989.png|32px]] Bigorna de Emperium || +10%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;3&amp;quot; | Pedras Elementais&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Propriedade&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Sufixo&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:995.png|32px]] Gelo Místico || Água || Glacial&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:994.png|32px]] Coração Flamejante || Fogo || Flamejante&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:996.png|32px]] Vento Bruto || Vento || Trovejante&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:997.png|32px]] Natureza Grandiosa || Terra || Mineral&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;2&amp;quot; | Martelos&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Arma&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:613.png|32px]] Martelo de Ferro || Nível 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:614.png|32px]] Martelo de Ouro || Nível 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:615.png|32px]] Martelo de Oridecon || Nível 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; colspan=&amp;quot;3&amp;quot; | Fortificação da arma&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Bônus&lt;br /&gt;
! style=&amp;quot;background-color: #00122a; color: #0676ad; border: 2px solid #0676ad; padding: 8px;&amp;quot; | Sufixo&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:1000.png|32px]] 1 Fragmento Estelar || +5 de ATQ || Forte&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:1000.png|32px]] 2 Fragmento Estelar || +10 de ATQ || Muito Forte&lt;br /&gt;
|-&lt;br /&gt;
| [[Arquivo:1000.png|32px]] 3 Fragmento Estelar || +40 de ATQ || Fortíssimo&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Homunculus&amp;diff=734</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Homunculus&amp;diff=734"/>
		<updated>2025-08-24T13:10:18Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: /* Homunculus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
[[File:HomonculusFMA.png|right|449x449px]]&lt;br /&gt;
= Homunculus =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0; width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Homunculus são companheiros criados por alquimistas e evoluções para ajudar o mestre nas batalhas usando uma programação semelhante aos dos assistentes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Todos os homunculus têm atributos e habilidades separados do seu personagem, eles começam com nível de base 1 e não possuem nível de classe.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Existem 4 formas de homunculus iniciais e cada uma possui 2 visuais diferentes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Informações Gerais ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0; width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
* Para conseguir um homunculus inicial, é preciso:&lt;br /&gt;
** Ter aprendido Bioética e conseguir um Embrião.&lt;br /&gt;
** Usar Criar Homunculus para surgir um homunculus de forma e visual aleatório.&lt;br /&gt;
* O homunculus pode ser deletado na janela de informações de homunculus.&lt;br /&gt;
* Homunculus não regeneram HP por habilidades como Curar, somente com Arremessar Poção ou Santuário.&lt;br /&gt;
* Homunculus não recebem Aumentar Agilidade e semelhantes. A velocidade de movimento deles pode ser aumentada se o mestre receber essa condição e em seguida, usar Vaporizar e Criar Homunculus novamente.&lt;br /&gt;
* É possível aumentar a velocidade de ataque dos homunculus cortando a animação de ataque através da A.I. Esse método é permitido e é conhecido como &amp;quot;dancinha&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tipos de Homunculus ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Visual&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nome&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Raça&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Comida&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanilmirth2.png]]&lt;br /&gt;
| Vanilmirth&lt;br /&gt;
| Amorfo&lt;br /&gt;
| [[File:SCELL.png]]Scell&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Filir2.png]]&lt;br /&gt;
| Filir&lt;br /&gt;
| Bruto&lt;br /&gt;
| [[File:Garleta.png]]Garleta&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lif2.png]]&lt;br /&gt;
| Lif&lt;br /&gt;
| Humanoide&lt;br /&gt;
| [[File:537.gif]]Ração para Bichinho&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amistr2.png]]&lt;br /&gt;
| Amistr&lt;br /&gt;
| Bruto&lt;br /&gt;
| [[File:Zargonio.png]]Zargônio&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comandos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Seu homunculus move e ataca de acordo com a programação da A.I., a inteligência artificial.&lt;br /&gt;
&lt;br /&gt;
Normalmente, o jogo já fornece uma A.I. padrão, mas é totalmente permitido personalizar a sua, com algumas ressalvas.&lt;br /&gt;
&lt;br /&gt;
Abaixo, alguns comandos que você pode fazer manualmente.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Comando&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Descrição&lt;br /&gt;
|-&lt;br /&gt;
| ALT + Botão direito do mouse no chão&lt;br /&gt;
| Move o homunculus até o ponto escolhido.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + Botão direito do mouse duas vezes no alvo&lt;br /&gt;
| O homunculus ataca o alvo.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + T ou opção &amp;quot;&#039;&#039;Aguardar&#039;&#039;&amp;quot;&lt;br /&gt;
| Alterna entre o modo passivo ou ofensivo.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + R ou opção &amp;quot;&#039;&#039;Status&#039;&#039;&amp;quot;&lt;br /&gt;
| Abre a janela de informações homunculus.&lt;br /&gt;
|-&lt;br /&gt;
| /hoai&lt;br /&gt;
| Alterna entre a AI padrão e a personalizada.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AI Personalizada ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Caso opte por baixar e instalar uma A.I. personalizada, é necessário instalar o arquivo na pasta correta, bem como examiná-lo antes de qualquer ação, afim de evitar vírus ou malwares no seu computador.&lt;br /&gt;
&lt;br /&gt;
# Procure pela pasta A.I. no diretório de instalação do Nostalgic. Dentro dele, crie uma nova pasta com o nome &#039;&#039;&#039;USER_AI&#039;&#039;&#039;.&lt;br /&gt;
#: [[File:Ai2.jpg]]&lt;br /&gt;
# Na USER_AI, você instalará apenas 1 A.I. personalizada.&lt;br /&gt;
#: [[File:Ai3.jpg|244x244px]]&lt;br /&gt;
# Conecte-se no jogo após a instalação:&lt;br /&gt;
#* Para homunculus:&lt;br /&gt;
## Digite &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt;&lt;br /&gt;
## A mensagem &amp;quot;&#039;&#039;Homunculus controlado pelo Jogador&#039;&#039;&amp;quot; deve aparecer.&lt;br /&gt;
## Use Vaporizar e depois Criar Homunculus para começar a usar a A.I. personalizada.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sistema de Lealdade ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Lealdade são pontos que personagem consegue ao cuidar bem do seu homunculus.&lt;br /&gt;
&lt;br /&gt;
Todos os homunculus começam com 21 pontos de lealdade, num máximo de 1.000 pontos.&lt;br /&gt;
&lt;br /&gt;
Os pontos de lealdade não aparecem diretamente na janela de informação dos homunculus, mas como nomes de acordo com a pontuação.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Lealdade&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Estado&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 3&lt;br /&gt;
| Inimigo&lt;br /&gt;
|-&lt;br /&gt;
| 4 - 10&lt;br /&gt;
| Não Amigo&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 100&lt;br /&gt;
| Baixíssima&lt;br /&gt;
|-&lt;br /&gt;
| 101 - 250&lt;br /&gt;
| Baixa&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 750&lt;br /&gt;
| Nenhuma&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 910&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| 911 - 1.000&lt;br /&gt;
| Alta&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
O único método capaz de aumentar a lealdade do homunculus é alimentando-o corretamente.&lt;br /&gt;
&lt;br /&gt;
Se seu homunculus estiver entre 1 a 10% de fome, ele perderá 1 ponto de lealdade a cada 200 segundos.&lt;br /&gt;
&lt;br /&gt;
Deixar um homunculus com fome diminui a lealdade e se ela estiver baixa demais, o homunculus foge e o personagem deverá criar outro novamente.&lt;br /&gt;
&lt;br /&gt;
Você não perde lealdade ao vaporizar um homunculus, apenas ao não alimentá-lo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Fome&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Pontos&lt;br /&gt;
|-&lt;br /&gt;
| 1% a 10%&lt;br /&gt;
| +0,5&lt;br /&gt;
|-&lt;br /&gt;
| 11% a 25%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| 26% a 75%&lt;br /&gt;
| +0,75&lt;br /&gt;
|-&lt;br /&gt;
| 76% a 90%&lt;br /&gt;
| -0,05&lt;br /&gt;
|-&lt;br /&gt;
| 91% a 100%&lt;br /&gt;
| -0,5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experiência ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Tabela de experiência necessária para o homunculus subir de nível.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 95%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP total&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP para o próximo nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP total&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP para o próximo nível&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 347&lt;br /&gt;
| &#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
| 830.834&lt;br /&gt;
| 47.040&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| 347&lt;br /&gt;
| 545&lt;br /&gt;
| &#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
| 877.874&lt;br /&gt;
| 48.960&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| 892&lt;br /&gt;
| 891&lt;br /&gt;
| &#039;&#039;&#039;53&#039;&#039;&#039;&lt;br /&gt;
| 926.834&lt;br /&gt;
| 50.880&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| 1.783&lt;br /&gt;
| 1.485&lt;br /&gt;
| &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
| 977.714&lt;br /&gt;
| 52.800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| 3.268&lt;br /&gt;
| 2.178&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
| 1.030.514&lt;br /&gt;
| 54.720&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| 5.446&lt;br /&gt;
| 3.168&lt;br /&gt;
| &#039;&#039;&#039;56&#039;&#039;&#039;&lt;br /&gt;
| 1.085.234&lt;br /&gt;
| 56.640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| 8.614&lt;br /&gt;
| 3.762&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039;&lt;br /&gt;
| 1.141.874&lt;br /&gt;
| 59.040&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| 12.376&lt;br /&gt;
| 4.158&lt;br /&gt;
| &#039;&#039;&#039;58&#039;&#039;&#039;&lt;br /&gt;
| 1.200.914&lt;br /&gt;
| 60.480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| 16.534&lt;br /&gt;
| 4.505&lt;br /&gt;
| &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
| 1.261.394&lt;br /&gt;
| 62.400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| 21.039&lt;br /&gt;
| 4.900&lt;br /&gt;
| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| 1.323.794&lt;br /&gt;
| 64.320&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| 25.939&lt;br /&gt;
| 5.390&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039;&lt;br /&gt;
| 1.388.114&lt;br /&gt;
| 66.240&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| 31.329&lt;br /&gt;
| 5.880&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039;&lt;br /&gt;
| 1.454.354&lt;br /&gt;
| 67.200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| 37.209&lt;br /&gt;
| 5.978&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039;&lt;br /&gt;
| 1.521.554&lt;br /&gt;
| 70.080&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
| 43.187&lt;br /&gt;
| 6.223&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;&lt;br /&gt;
| 1.591.634&lt;br /&gt;
| 73.920&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
| 49.410&lt;br /&gt;
| 6.566&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
| 1.665.554&lt;br /&gt;
| 76.800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| 55.976&lt;br /&gt;
| 7.203&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039;&lt;br /&gt;
| 1.742.354&lt;br /&gt;
| 80.640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
| 63.179&lt;br /&gt;
| 7.840&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039;&lt;br /&gt;
| 1.822.994&lt;br /&gt;
| 84.480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
| 71.019&lt;br /&gt;
| 8.232&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039;&lt;br /&gt;
| 1.907.474&lt;br /&gt;
| 87.360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| 79.251&lt;br /&gt;
| 8.624&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039;&lt;br /&gt;
| 1.994.834&lt;br /&gt;
| 91.200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| 87.875&lt;br /&gt;
| 8.924&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| 2.086.034&lt;br /&gt;
| 104.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
| 96.799&lt;br /&gt;
| 9.409&lt;br /&gt;
| &#039;&#039;&#039;71&#039;&#039;&#039;&lt;br /&gt;
| 2.190.534&lt;br /&gt;
| 121.600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| 106.208&lt;br /&gt;
| 9.991&lt;br /&gt;
| &#039;&#039;&#039;72&#039;&#039;&#039;&lt;br /&gt;
| 2.312.134&lt;br /&gt;
| 133.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
| 116.199&lt;br /&gt;
| 10.670&lt;br /&gt;
| &#039;&#039;&#039;73&#039;&#039;&#039;&lt;br /&gt;
| 2.445.134&lt;br /&gt;
| 147.250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
| 126.869&lt;br /&gt;
| 11.446&lt;br /&gt;
| &#039;&#039;&#039;74&#039;&#039;&#039;&lt;br /&gt;
| 2.592.384&lt;br /&gt;
| 154.850&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| 138.315&lt;br /&gt;
| 12.610&lt;br /&gt;
| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
| 2.747.234&lt;br /&gt;
| 161.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| 150.925&lt;br /&gt;
| 13.580&lt;br /&gt;
| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
| 2.908.734&lt;br /&gt;
| 171.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| 164.505&lt;br /&gt;
| 14.550&lt;br /&gt;
| &#039;&#039;&#039;77&#039;&#039;&#039;&lt;br /&gt;
| 3.079.734&lt;br /&gt;
| 178.600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
| 179.055&lt;br /&gt;
| 15.520&lt;br /&gt;
| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
| 3.258.334&lt;br /&gt;
| 185.250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
| 194.575&lt;br /&gt;
| 16.490&lt;br /&gt;
| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
| 3.443.584&lt;br /&gt;
| 190.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| 211.065&lt;br /&gt;
| 17.460&lt;br /&gt;
| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| 3.633.584&lt;br /&gt;
| 218.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
| 228.525&lt;br /&gt;
| 18.430&lt;br /&gt;
| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
| 3.852.084&lt;br /&gt;
| 247.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| 246.955&lt;br /&gt;
| 19.400&lt;br /&gt;
| &#039;&#039;&#039;82&#039;&#039;&#039;&lt;br /&gt;
| 4.099.084&lt;br /&gt;
| 285.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
| 266.355&lt;br /&gt;
| 20.370&lt;br /&gt;
| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
| 4.357.084&lt;br /&gt;
| 332.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
| 286.725&lt;br /&gt;
| 21.340&lt;br /&gt;
| &#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
| 4.689.584&lt;br /&gt;
| 380.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
| 308.065&lt;br /&gt;
| 22.504&lt;br /&gt;
| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
| 5.069.584&lt;br /&gt;
| 456.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
| 330.569&lt;br /&gt;
| 23.280&lt;br /&gt;
| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
| 5.525.584&lt;br /&gt;
| 522.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
| 353.849&lt;br /&gt;
| 25.220&lt;br /&gt;
| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
| 6.048.084&lt;br /&gt;
| 570.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| 379.069&lt;br /&gt;
| 26.675&lt;br /&gt;
| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
| 6.618.084&lt;br /&gt;
| 646.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| 405.744&lt;br /&gt;
| 28.130&lt;br /&gt;
| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
| 7.264.084&lt;br /&gt;
| 712.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
| 433.874&lt;br /&gt;
| 28.800&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| 7.976.584&lt;br /&gt;
| 855.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
| 462.674&lt;br /&gt;
| 30.240&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
| 8.831.584&lt;br /&gt;
| 950.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
| 492.914&lt;br /&gt;
| 31.680&lt;br /&gt;
| &#039;&#039;&#039;92&#039;&#039;&#039;&lt;br /&gt;
| 9.781.584&lt;br /&gt;
| 1.140.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
| 524.594&lt;br /&gt;
| 32.640&lt;br /&gt;
| &#039;&#039;&#039;93&#039;&#039;&#039;&lt;br /&gt;
| 10.921.584&lt;br /&gt;
| 1.425.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| 557.234&lt;br /&gt;
| 34.560&lt;br /&gt;
| &#039;&#039;&#039;94&#039;&#039;&#039;&lt;br /&gt;
| 12.346.584&lt;br /&gt;
| 1.710.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
| 591.794&lt;br /&gt;
| 36.000&lt;br /&gt;
| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
| 14.056.584&lt;br /&gt;
| 1.995.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
| 627.794&lt;br /&gt;
| 36.480&lt;br /&gt;
| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
| 16.051.584&lt;br /&gt;
| 2.280.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
| 664.274&lt;br /&gt;
| 38.400&lt;br /&gt;
| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
| 18.331.584&lt;br /&gt;
| 2.660.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
| 702.674&lt;br /&gt;
| 40.320&lt;br /&gt;
| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
| 20.991.584&lt;br /&gt;
| 3.135.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
| 742.994&lt;br /&gt;
| 42.720&lt;br /&gt;
| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
| 24.126.584&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| 785.714&lt;br /&gt;
| 45.120&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Categoria:Sistemas do Jogo]]&lt;br /&gt;
[[Categoria:Alquimista]]&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Homunculus&amp;diff=733</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Homunculus&amp;diff=733"/>
		<updated>2025-08-24T13:09:48Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: /* Homunculus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
[[File:HomonculusFMA.png|right|449x449px]]&lt;br /&gt;
= Homunculus =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; margin:0 10px 10px 0; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;img src=&amp;quot;https://static.divine-pride.net/images/items/item/420574.png&amp;quot; alt=&amp;quot;Nome do item&amp;quot; style=&amp;quot;width:120px; border:1px solid #aaa; padding:2px; background:#fff;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-size:90%; color:#555;&amp;quot;&amp;gt;Nome do Item&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0; width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Homunculus são companheiros criados por alquimistas e evoluções para ajudar o mestre nas batalhas usando uma programação semelhante aos dos assistentes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Todos os homunculus têm atributos e habilidades separados do seu personagem, eles começam com nível de base 1 e não possuem nível de classe.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Existem 4 formas de homunculus iniciais e cada uma possui 2 visuais diferentes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Informações Gerais ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0; width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
* Para conseguir um homunculus inicial, é preciso:&lt;br /&gt;
** Ter aprendido Bioética e conseguir um Embrião.&lt;br /&gt;
** Usar Criar Homunculus para surgir um homunculus de forma e visual aleatório.&lt;br /&gt;
* O homunculus pode ser deletado na janela de informações de homunculus.&lt;br /&gt;
* Homunculus não regeneram HP por habilidades como Curar, somente com Arremessar Poção ou Santuário.&lt;br /&gt;
* Homunculus não recebem Aumentar Agilidade e semelhantes. A velocidade de movimento deles pode ser aumentada se o mestre receber essa condição e em seguida, usar Vaporizar e Criar Homunculus novamente.&lt;br /&gt;
* É possível aumentar a velocidade de ataque dos homunculus cortando a animação de ataque através da A.I. Esse método é permitido e é conhecido como &amp;quot;dancinha&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tipos de Homunculus ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Visual&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nome&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Raça&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Comida&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanilmirth2.png]]&lt;br /&gt;
| Vanilmirth&lt;br /&gt;
| Amorfo&lt;br /&gt;
| [[File:SCELL.png]]Scell&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Filir2.png]]&lt;br /&gt;
| Filir&lt;br /&gt;
| Bruto&lt;br /&gt;
| [[File:Garleta.png]]Garleta&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lif2.png]]&lt;br /&gt;
| Lif&lt;br /&gt;
| Humanoide&lt;br /&gt;
| [[File:537.gif]]Ração para Bichinho&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amistr2.png]]&lt;br /&gt;
| Amistr&lt;br /&gt;
| Bruto&lt;br /&gt;
| [[File:Zargonio.png]]Zargônio&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comandos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Seu homunculus move e ataca de acordo com a programação da A.I., a inteligência artificial.&lt;br /&gt;
&lt;br /&gt;
Normalmente, o jogo já fornece uma A.I. padrão, mas é totalmente permitido personalizar a sua, com algumas ressalvas.&lt;br /&gt;
&lt;br /&gt;
Abaixo, alguns comandos que você pode fazer manualmente.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Comando&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Descrição&lt;br /&gt;
|-&lt;br /&gt;
| ALT + Botão direito do mouse no chão&lt;br /&gt;
| Move o homunculus até o ponto escolhido.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + Botão direito do mouse duas vezes no alvo&lt;br /&gt;
| O homunculus ataca o alvo.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + T ou opção &amp;quot;&#039;&#039;Aguardar&#039;&#039;&amp;quot;&lt;br /&gt;
| Alterna entre o modo passivo ou ofensivo.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + R ou opção &amp;quot;&#039;&#039;Status&#039;&#039;&amp;quot;&lt;br /&gt;
| Abre a janela de informações homunculus.&lt;br /&gt;
|-&lt;br /&gt;
| /hoai&lt;br /&gt;
| Alterna entre a AI padrão e a personalizada.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AI Personalizada ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Caso opte por baixar e instalar uma A.I. personalizada, é necessário instalar o arquivo na pasta correta, bem como examiná-lo antes de qualquer ação, afim de evitar vírus ou malwares no seu computador.&lt;br /&gt;
&lt;br /&gt;
# Procure pela pasta A.I. no diretório de instalação do Nostalgic. Dentro dele, crie uma nova pasta com o nome &#039;&#039;&#039;USER_AI&#039;&#039;&#039;.&lt;br /&gt;
#: [[File:Ai2.jpg]]&lt;br /&gt;
# Na USER_AI, você instalará apenas 1 A.I. personalizada.&lt;br /&gt;
#: [[File:Ai3.jpg|244x244px]]&lt;br /&gt;
# Conecte-se no jogo após a instalação:&lt;br /&gt;
#* Para homunculus:&lt;br /&gt;
## Digite &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt;&lt;br /&gt;
## A mensagem &amp;quot;&#039;&#039;Homunculus controlado pelo Jogador&#039;&#039;&amp;quot; deve aparecer.&lt;br /&gt;
## Use Vaporizar e depois Criar Homunculus para começar a usar a A.I. personalizada.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sistema de Lealdade ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Lealdade são pontos que personagem consegue ao cuidar bem do seu homunculus.&lt;br /&gt;
&lt;br /&gt;
Todos os homunculus começam com 21 pontos de lealdade, num máximo de 1.000 pontos.&lt;br /&gt;
&lt;br /&gt;
Os pontos de lealdade não aparecem diretamente na janela de informação dos homunculus, mas como nomes de acordo com a pontuação.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Lealdade&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Estado&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 3&lt;br /&gt;
| Inimigo&lt;br /&gt;
|-&lt;br /&gt;
| 4 - 10&lt;br /&gt;
| Não Amigo&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 100&lt;br /&gt;
| Baixíssima&lt;br /&gt;
|-&lt;br /&gt;
| 101 - 250&lt;br /&gt;
| Baixa&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 750&lt;br /&gt;
| Nenhuma&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 910&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| 911 - 1.000&lt;br /&gt;
| Alta&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
O único método capaz de aumentar a lealdade do homunculus é alimentando-o corretamente.&lt;br /&gt;
&lt;br /&gt;
Se seu homunculus estiver entre 1 a 10% de fome, ele perderá 1 ponto de lealdade a cada 200 segundos.&lt;br /&gt;
&lt;br /&gt;
Deixar um homunculus com fome diminui a lealdade e se ela estiver baixa demais, o homunculus foge e o personagem deverá criar outro novamente.&lt;br /&gt;
&lt;br /&gt;
Você não perde lealdade ao vaporizar um homunculus, apenas ao não alimentá-lo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Fome&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Pontos&lt;br /&gt;
|-&lt;br /&gt;
| 1% a 10%&lt;br /&gt;
| +0,5&lt;br /&gt;
|-&lt;br /&gt;
| 11% a 25%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| 26% a 75%&lt;br /&gt;
| +0,75&lt;br /&gt;
|-&lt;br /&gt;
| 76% a 90%&lt;br /&gt;
| -0,05&lt;br /&gt;
|-&lt;br /&gt;
| 91% a 100%&lt;br /&gt;
| -0,5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experiência ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Tabela de experiência necessária para o homunculus subir de nível.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 95%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP total&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP para o próximo nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP total&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP para o próximo nível&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 347&lt;br /&gt;
| &#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
| 830.834&lt;br /&gt;
| 47.040&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| 347&lt;br /&gt;
| 545&lt;br /&gt;
| &#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
| 877.874&lt;br /&gt;
| 48.960&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| 892&lt;br /&gt;
| 891&lt;br /&gt;
| &#039;&#039;&#039;53&#039;&#039;&#039;&lt;br /&gt;
| 926.834&lt;br /&gt;
| 50.880&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| 1.783&lt;br /&gt;
| 1.485&lt;br /&gt;
| &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
| 977.714&lt;br /&gt;
| 52.800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| 3.268&lt;br /&gt;
| 2.178&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
| 1.030.514&lt;br /&gt;
| 54.720&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| 5.446&lt;br /&gt;
| 3.168&lt;br /&gt;
| &#039;&#039;&#039;56&#039;&#039;&#039;&lt;br /&gt;
| 1.085.234&lt;br /&gt;
| 56.640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| 8.614&lt;br /&gt;
| 3.762&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039;&lt;br /&gt;
| 1.141.874&lt;br /&gt;
| 59.040&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| 12.376&lt;br /&gt;
| 4.158&lt;br /&gt;
| &#039;&#039;&#039;58&#039;&#039;&#039;&lt;br /&gt;
| 1.200.914&lt;br /&gt;
| 60.480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| 16.534&lt;br /&gt;
| 4.505&lt;br /&gt;
| &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
| 1.261.394&lt;br /&gt;
| 62.400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| 21.039&lt;br /&gt;
| 4.900&lt;br /&gt;
| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| 1.323.794&lt;br /&gt;
| 64.320&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| 25.939&lt;br /&gt;
| 5.390&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039;&lt;br /&gt;
| 1.388.114&lt;br /&gt;
| 66.240&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| 31.329&lt;br /&gt;
| 5.880&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039;&lt;br /&gt;
| 1.454.354&lt;br /&gt;
| 67.200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| 37.209&lt;br /&gt;
| 5.978&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039;&lt;br /&gt;
| 1.521.554&lt;br /&gt;
| 70.080&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
| 43.187&lt;br /&gt;
| 6.223&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;&lt;br /&gt;
| 1.591.634&lt;br /&gt;
| 73.920&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
| 49.410&lt;br /&gt;
| 6.566&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
| 1.665.554&lt;br /&gt;
| 76.800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| 55.976&lt;br /&gt;
| 7.203&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039;&lt;br /&gt;
| 1.742.354&lt;br /&gt;
| 80.640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
| 63.179&lt;br /&gt;
| 7.840&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039;&lt;br /&gt;
| 1.822.994&lt;br /&gt;
| 84.480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
| 71.019&lt;br /&gt;
| 8.232&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039;&lt;br /&gt;
| 1.907.474&lt;br /&gt;
| 87.360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| 79.251&lt;br /&gt;
| 8.624&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039;&lt;br /&gt;
| 1.994.834&lt;br /&gt;
| 91.200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| 87.875&lt;br /&gt;
| 8.924&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| 2.086.034&lt;br /&gt;
| 104.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
| 96.799&lt;br /&gt;
| 9.409&lt;br /&gt;
| &#039;&#039;&#039;71&#039;&#039;&#039;&lt;br /&gt;
| 2.190.534&lt;br /&gt;
| 121.600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| 106.208&lt;br /&gt;
| 9.991&lt;br /&gt;
| &#039;&#039;&#039;72&#039;&#039;&#039;&lt;br /&gt;
| 2.312.134&lt;br /&gt;
| 133.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
| 116.199&lt;br /&gt;
| 10.670&lt;br /&gt;
| &#039;&#039;&#039;73&#039;&#039;&#039;&lt;br /&gt;
| 2.445.134&lt;br /&gt;
| 147.250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
| 126.869&lt;br /&gt;
| 11.446&lt;br /&gt;
| &#039;&#039;&#039;74&#039;&#039;&#039;&lt;br /&gt;
| 2.592.384&lt;br /&gt;
| 154.850&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| 138.315&lt;br /&gt;
| 12.610&lt;br /&gt;
| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
| 2.747.234&lt;br /&gt;
| 161.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| 150.925&lt;br /&gt;
| 13.580&lt;br /&gt;
| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
| 2.908.734&lt;br /&gt;
| 171.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| 164.505&lt;br /&gt;
| 14.550&lt;br /&gt;
| &#039;&#039;&#039;77&#039;&#039;&#039;&lt;br /&gt;
| 3.079.734&lt;br /&gt;
| 178.600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
| 179.055&lt;br /&gt;
| 15.520&lt;br /&gt;
| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
| 3.258.334&lt;br /&gt;
| 185.250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
| 194.575&lt;br /&gt;
| 16.490&lt;br /&gt;
| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
| 3.443.584&lt;br /&gt;
| 190.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| 211.065&lt;br /&gt;
| 17.460&lt;br /&gt;
| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| 3.633.584&lt;br /&gt;
| 218.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
| 228.525&lt;br /&gt;
| 18.430&lt;br /&gt;
| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
| 3.852.084&lt;br /&gt;
| 247.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| 246.955&lt;br /&gt;
| 19.400&lt;br /&gt;
| &#039;&#039;&#039;82&#039;&#039;&#039;&lt;br /&gt;
| 4.099.084&lt;br /&gt;
| 285.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
| 266.355&lt;br /&gt;
| 20.370&lt;br /&gt;
| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
| 4.357.084&lt;br /&gt;
| 332.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
| 286.725&lt;br /&gt;
| 21.340&lt;br /&gt;
| &#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
| 4.689.584&lt;br /&gt;
| 380.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
| 308.065&lt;br /&gt;
| 22.504&lt;br /&gt;
| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
| 5.069.584&lt;br /&gt;
| 456.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
| 330.569&lt;br /&gt;
| 23.280&lt;br /&gt;
| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
| 5.525.584&lt;br /&gt;
| 522.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
| 353.849&lt;br /&gt;
| 25.220&lt;br /&gt;
| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
| 6.048.084&lt;br /&gt;
| 570.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| 379.069&lt;br /&gt;
| 26.675&lt;br /&gt;
| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
| 6.618.084&lt;br /&gt;
| 646.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| 405.744&lt;br /&gt;
| 28.130&lt;br /&gt;
| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
| 7.264.084&lt;br /&gt;
| 712.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
| 433.874&lt;br /&gt;
| 28.800&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| 7.976.584&lt;br /&gt;
| 855.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
| 462.674&lt;br /&gt;
| 30.240&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
| 8.831.584&lt;br /&gt;
| 950.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
| 492.914&lt;br /&gt;
| 31.680&lt;br /&gt;
| &#039;&#039;&#039;92&#039;&#039;&#039;&lt;br /&gt;
| 9.781.584&lt;br /&gt;
| 1.140.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
| 524.594&lt;br /&gt;
| 32.640&lt;br /&gt;
| &#039;&#039;&#039;93&#039;&#039;&#039;&lt;br /&gt;
| 10.921.584&lt;br /&gt;
| 1.425.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| 557.234&lt;br /&gt;
| 34.560&lt;br /&gt;
| &#039;&#039;&#039;94&#039;&#039;&#039;&lt;br /&gt;
| 12.346.584&lt;br /&gt;
| 1.710.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
| 591.794&lt;br /&gt;
| 36.000&lt;br /&gt;
| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
| 14.056.584&lt;br /&gt;
| 1.995.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
| 627.794&lt;br /&gt;
| 36.480&lt;br /&gt;
| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
| 16.051.584&lt;br /&gt;
| 2.280.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
| 664.274&lt;br /&gt;
| 38.400&lt;br /&gt;
| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
| 18.331.584&lt;br /&gt;
| 2.660.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
| 702.674&lt;br /&gt;
| 40.320&lt;br /&gt;
| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
| 20.991.584&lt;br /&gt;
| 3.135.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
| 742.994&lt;br /&gt;
| 42.720&lt;br /&gt;
| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
| 24.126.584&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| 785.714&lt;br /&gt;
| 45.120&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Categoria:Sistemas do Jogo]]&lt;br /&gt;
[[Categoria:Alquimista]]&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Homunculus&amp;diff=732</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Homunculus&amp;diff=732"/>
		<updated>2025-08-24T13:09:20Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
[[File:HomonculusFMA.png|right|449x449px]]&lt;br /&gt;
= Homunculus =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0; width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Homunculus são companheiros criados por alquimistas e evoluções para ajudar o mestre nas batalhas usando uma programação semelhante aos dos assistentes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Todos os homunculus têm atributos e habilidades separados do seu personagem, eles começam com nível de base 1 e não possuem nível de classe.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Existem 4 formas de homunculus iniciais e cada uma possui 2 visuais diferentes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Informações Gerais ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0; width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
* Para conseguir um homunculus inicial, é preciso:&lt;br /&gt;
** Ter aprendido Bioética e conseguir um Embrião.&lt;br /&gt;
** Usar Criar Homunculus para surgir um homunculus de forma e visual aleatório.&lt;br /&gt;
* O homunculus pode ser deletado na janela de informações de homunculus.&lt;br /&gt;
* Homunculus não regeneram HP por habilidades como Curar, somente com Arremessar Poção ou Santuário.&lt;br /&gt;
* Homunculus não recebem Aumentar Agilidade e semelhantes. A velocidade de movimento deles pode ser aumentada se o mestre receber essa condição e em seguida, usar Vaporizar e Criar Homunculus novamente.&lt;br /&gt;
* É possível aumentar a velocidade de ataque dos homunculus cortando a animação de ataque através da A.I. Esse método é permitido e é conhecido como &amp;quot;dancinha&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tipos de Homunculus ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Visual&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nome&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Raça&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Comida&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanilmirth2.png]]&lt;br /&gt;
| Vanilmirth&lt;br /&gt;
| Amorfo&lt;br /&gt;
| [[File:SCELL.png]]Scell&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Filir2.png]]&lt;br /&gt;
| Filir&lt;br /&gt;
| Bruto&lt;br /&gt;
| [[File:Garleta.png]]Garleta&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lif2.png]]&lt;br /&gt;
| Lif&lt;br /&gt;
| Humanoide&lt;br /&gt;
| [[File:537.gif]]Ração para Bichinho&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amistr2.png]]&lt;br /&gt;
| Amistr&lt;br /&gt;
| Bruto&lt;br /&gt;
| [[File:Zargonio.png]]Zargônio&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comandos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Seu homunculus move e ataca de acordo com a programação da A.I., a inteligência artificial.&lt;br /&gt;
&lt;br /&gt;
Normalmente, o jogo já fornece uma A.I. padrão, mas é totalmente permitido personalizar a sua, com algumas ressalvas.&lt;br /&gt;
&lt;br /&gt;
Abaixo, alguns comandos que você pode fazer manualmente.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Comando&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Descrição&lt;br /&gt;
|-&lt;br /&gt;
| ALT + Botão direito do mouse no chão&lt;br /&gt;
| Move o homunculus até o ponto escolhido.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + Botão direito do mouse duas vezes no alvo&lt;br /&gt;
| O homunculus ataca o alvo.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + T ou opção &amp;quot;&#039;&#039;Aguardar&#039;&#039;&amp;quot;&lt;br /&gt;
| Alterna entre o modo passivo ou ofensivo.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + R ou opção &amp;quot;&#039;&#039;Status&#039;&#039;&amp;quot;&lt;br /&gt;
| Abre a janela de informações homunculus.&lt;br /&gt;
|-&lt;br /&gt;
| /hoai&lt;br /&gt;
| Alterna entre a AI padrão e a personalizada.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AI Personalizada ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Caso opte por baixar e instalar uma A.I. personalizada, é necessário instalar o arquivo na pasta correta, bem como examiná-lo antes de qualquer ação, afim de evitar vírus ou malwares no seu computador.&lt;br /&gt;
&lt;br /&gt;
# Procure pela pasta A.I. no diretório de instalação do Nostalgic. Dentro dele, crie uma nova pasta com o nome &#039;&#039;&#039;USER_AI&#039;&#039;&#039;.&lt;br /&gt;
#: [[File:Ai2.jpg]]&lt;br /&gt;
# Na USER_AI, você instalará apenas 1 A.I. personalizada.&lt;br /&gt;
#: [[File:Ai3.jpg|244x244px]]&lt;br /&gt;
# Conecte-se no jogo após a instalação:&lt;br /&gt;
#* Para homunculus:&lt;br /&gt;
## Digite &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt;&lt;br /&gt;
## A mensagem &amp;quot;&#039;&#039;Homunculus controlado pelo Jogador&#039;&#039;&amp;quot; deve aparecer.&lt;br /&gt;
## Use Vaporizar e depois Criar Homunculus para começar a usar a A.I. personalizada.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sistema de Lealdade ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Lealdade são pontos que personagem consegue ao cuidar bem do seu homunculus.&lt;br /&gt;
&lt;br /&gt;
Todos os homunculus começam com 21 pontos de lealdade, num máximo de 1.000 pontos.&lt;br /&gt;
&lt;br /&gt;
Os pontos de lealdade não aparecem diretamente na janela de informação dos homunculus, mas como nomes de acordo com a pontuação.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Lealdade&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Estado&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 3&lt;br /&gt;
| Inimigo&lt;br /&gt;
|-&lt;br /&gt;
| 4 - 10&lt;br /&gt;
| Não Amigo&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 100&lt;br /&gt;
| Baixíssima&lt;br /&gt;
|-&lt;br /&gt;
| 101 - 250&lt;br /&gt;
| Baixa&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 750&lt;br /&gt;
| Nenhuma&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 910&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| 911 - 1.000&lt;br /&gt;
| Alta&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
O único método capaz de aumentar a lealdade do homunculus é alimentando-o corretamente.&lt;br /&gt;
&lt;br /&gt;
Se seu homunculus estiver entre 1 a 10% de fome, ele perderá 1 ponto de lealdade a cada 200 segundos.&lt;br /&gt;
&lt;br /&gt;
Deixar um homunculus com fome diminui a lealdade e se ela estiver baixa demais, o homunculus foge e o personagem deverá criar outro novamente.&lt;br /&gt;
&lt;br /&gt;
Você não perde lealdade ao vaporizar um homunculus, apenas ao não alimentá-lo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Fome&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Pontos&lt;br /&gt;
|-&lt;br /&gt;
| 1% a 10%&lt;br /&gt;
| +0,5&lt;br /&gt;
|-&lt;br /&gt;
| 11% a 25%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| 26% a 75%&lt;br /&gt;
| +0,75&lt;br /&gt;
|-&lt;br /&gt;
| 76% a 90%&lt;br /&gt;
| -0,05&lt;br /&gt;
|-&lt;br /&gt;
| 91% a 100%&lt;br /&gt;
| -0,5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experiência ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Tabela de experiência necessária para o homunculus subir de nível.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 95%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP total&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP para o próximo nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP total&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP para o próximo nível&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 347&lt;br /&gt;
| &#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
| 830.834&lt;br /&gt;
| 47.040&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| 347&lt;br /&gt;
| 545&lt;br /&gt;
| &#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
| 877.874&lt;br /&gt;
| 48.960&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| 892&lt;br /&gt;
| 891&lt;br /&gt;
| &#039;&#039;&#039;53&#039;&#039;&#039;&lt;br /&gt;
| 926.834&lt;br /&gt;
| 50.880&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| 1.783&lt;br /&gt;
| 1.485&lt;br /&gt;
| &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
| 977.714&lt;br /&gt;
| 52.800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| 3.268&lt;br /&gt;
| 2.178&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
| 1.030.514&lt;br /&gt;
| 54.720&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| 5.446&lt;br /&gt;
| 3.168&lt;br /&gt;
| &#039;&#039;&#039;56&#039;&#039;&#039;&lt;br /&gt;
| 1.085.234&lt;br /&gt;
| 56.640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| 8.614&lt;br /&gt;
| 3.762&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039;&lt;br /&gt;
| 1.141.874&lt;br /&gt;
| 59.040&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| 12.376&lt;br /&gt;
| 4.158&lt;br /&gt;
| &#039;&#039;&#039;58&#039;&#039;&#039;&lt;br /&gt;
| 1.200.914&lt;br /&gt;
| 60.480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| 16.534&lt;br /&gt;
| 4.505&lt;br /&gt;
| &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
| 1.261.394&lt;br /&gt;
| 62.400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| 21.039&lt;br /&gt;
| 4.900&lt;br /&gt;
| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| 1.323.794&lt;br /&gt;
| 64.320&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| 25.939&lt;br /&gt;
| 5.390&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039;&lt;br /&gt;
| 1.388.114&lt;br /&gt;
| 66.240&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| 31.329&lt;br /&gt;
| 5.880&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039;&lt;br /&gt;
| 1.454.354&lt;br /&gt;
| 67.200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| 37.209&lt;br /&gt;
| 5.978&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039;&lt;br /&gt;
| 1.521.554&lt;br /&gt;
| 70.080&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
| 43.187&lt;br /&gt;
| 6.223&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;&lt;br /&gt;
| 1.591.634&lt;br /&gt;
| 73.920&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
| 49.410&lt;br /&gt;
| 6.566&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
| 1.665.554&lt;br /&gt;
| 76.800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| 55.976&lt;br /&gt;
| 7.203&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039;&lt;br /&gt;
| 1.742.354&lt;br /&gt;
| 80.640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
| 63.179&lt;br /&gt;
| 7.840&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039;&lt;br /&gt;
| 1.822.994&lt;br /&gt;
| 84.480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
| 71.019&lt;br /&gt;
| 8.232&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039;&lt;br /&gt;
| 1.907.474&lt;br /&gt;
| 87.360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| 79.251&lt;br /&gt;
| 8.624&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039;&lt;br /&gt;
| 1.994.834&lt;br /&gt;
| 91.200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| 87.875&lt;br /&gt;
| 8.924&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| 2.086.034&lt;br /&gt;
| 104.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
| 96.799&lt;br /&gt;
| 9.409&lt;br /&gt;
| &#039;&#039;&#039;71&#039;&#039;&#039;&lt;br /&gt;
| 2.190.534&lt;br /&gt;
| 121.600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| 106.208&lt;br /&gt;
| 9.991&lt;br /&gt;
| &#039;&#039;&#039;72&#039;&#039;&#039;&lt;br /&gt;
| 2.312.134&lt;br /&gt;
| 133.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
| 116.199&lt;br /&gt;
| 10.670&lt;br /&gt;
| &#039;&#039;&#039;73&#039;&#039;&#039;&lt;br /&gt;
| 2.445.134&lt;br /&gt;
| 147.250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
| 126.869&lt;br /&gt;
| 11.446&lt;br /&gt;
| &#039;&#039;&#039;74&#039;&#039;&#039;&lt;br /&gt;
| 2.592.384&lt;br /&gt;
| 154.850&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| 138.315&lt;br /&gt;
| 12.610&lt;br /&gt;
| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
| 2.747.234&lt;br /&gt;
| 161.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| 150.925&lt;br /&gt;
| 13.580&lt;br /&gt;
| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
| 2.908.734&lt;br /&gt;
| 171.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| 164.505&lt;br /&gt;
| 14.550&lt;br /&gt;
| &#039;&#039;&#039;77&#039;&#039;&#039;&lt;br /&gt;
| 3.079.734&lt;br /&gt;
| 178.600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
| 179.055&lt;br /&gt;
| 15.520&lt;br /&gt;
| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
| 3.258.334&lt;br /&gt;
| 185.250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
| 194.575&lt;br /&gt;
| 16.490&lt;br /&gt;
| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
| 3.443.584&lt;br /&gt;
| 190.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| 211.065&lt;br /&gt;
| 17.460&lt;br /&gt;
| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| 3.633.584&lt;br /&gt;
| 218.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
| 228.525&lt;br /&gt;
| 18.430&lt;br /&gt;
| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
| 3.852.084&lt;br /&gt;
| 247.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| 246.955&lt;br /&gt;
| 19.400&lt;br /&gt;
| &#039;&#039;&#039;82&#039;&#039;&#039;&lt;br /&gt;
| 4.099.084&lt;br /&gt;
| 285.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
| 266.355&lt;br /&gt;
| 20.370&lt;br /&gt;
| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
| 4.357.084&lt;br /&gt;
| 332.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
| 286.725&lt;br /&gt;
| 21.340&lt;br /&gt;
| &#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
| 4.689.584&lt;br /&gt;
| 380.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
| 308.065&lt;br /&gt;
| 22.504&lt;br /&gt;
| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
| 5.069.584&lt;br /&gt;
| 456.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
| 330.569&lt;br /&gt;
| 23.280&lt;br /&gt;
| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
| 5.525.584&lt;br /&gt;
| 522.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
| 353.849&lt;br /&gt;
| 25.220&lt;br /&gt;
| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
| 6.048.084&lt;br /&gt;
| 570.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| 379.069&lt;br /&gt;
| 26.675&lt;br /&gt;
| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
| 6.618.084&lt;br /&gt;
| 646.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| 405.744&lt;br /&gt;
| 28.130&lt;br /&gt;
| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
| 7.264.084&lt;br /&gt;
| 712.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
| 433.874&lt;br /&gt;
| 28.800&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| 7.976.584&lt;br /&gt;
| 855.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
| 462.674&lt;br /&gt;
| 30.240&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
| 8.831.584&lt;br /&gt;
| 950.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
| 492.914&lt;br /&gt;
| 31.680&lt;br /&gt;
| &#039;&#039;&#039;92&#039;&#039;&#039;&lt;br /&gt;
| 9.781.584&lt;br /&gt;
| 1.140.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
| 524.594&lt;br /&gt;
| 32.640&lt;br /&gt;
| &#039;&#039;&#039;93&#039;&#039;&#039;&lt;br /&gt;
| 10.921.584&lt;br /&gt;
| 1.425.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| 557.234&lt;br /&gt;
| 34.560&lt;br /&gt;
| &#039;&#039;&#039;94&#039;&#039;&#039;&lt;br /&gt;
| 12.346.584&lt;br /&gt;
| 1.710.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
| 591.794&lt;br /&gt;
| 36.000&lt;br /&gt;
| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
| 14.056.584&lt;br /&gt;
| 1.995.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
| 627.794&lt;br /&gt;
| 36.480&lt;br /&gt;
| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
| 16.051.584&lt;br /&gt;
| 2.280.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
| 664.274&lt;br /&gt;
| 38.400&lt;br /&gt;
| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
| 18.331.584&lt;br /&gt;
| 2.660.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
| 702.674&lt;br /&gt;
| 40.320&lt;br /&gt;
| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
| 20.991.584&lt;br /&gt;
| 3.135.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
| 742.994&lt;br /&gt;
| 42.720&lt;br /&gt;
| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
| 24.126.584&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| 785.714&lt;br /&gt;
| 45.120&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Categoria:Sistemas do Jogo]]&lt;br /&gt;
[[Categoria:Alquimista]]&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Homunculus&amp;diff=731</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Homunculus&amp;diff=731"/>
		<updated>2025-08-24T13:08:57Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: /* Homunculus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
[[File:HomonculusFMA.png|right|449x449px]]&lt;br /&gt;
= Homunculus =&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://static.divine-pride.net/images/items/item/420574.png&amp;quot; alt=&amp;quot;Nome do item&amp;quot; width=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0; width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Homunculus são companheiros criados por alquimistas e evoluções para ajudar o mestre nas batalhas usando uma programação semelhante aos dos assistentes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Todos os homunculus têm atributos e habilidades separados do seu personagem, eles começam com nível de base 1 e não possuem nível de classe.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Existem 4 formas de homunculus iniciais e cada uma possui 2 visuais diferentes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Informações Gerais ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0; width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
* Para conseguir um homunculus inicial, é preciso:&lt;br /&gt;
** Ter aprendido Bioética e conseguir um Embrião.&lt;br /&gt;
** Usar Criar Homunculus para surgir um homunculus de forma e visual aleatório.&lt;br /&gt;
* O homunculus pode ser deletado na janela de informações de homunculus.&lt;br /&gt;
* Homunculus não regeneram HP por habilidades como Curar, somente com Arremessar Poção ou Santuário.&lt;br /&gt;
* Homunculus não recebem Aumentar Agilidade e semelhantes. A velocidade de movimento deles pode ser aumentada se o mestre receber essa condição e em seguida, usar Vaporizar e Criar Homunculus novamente.&lt;br /&gt;
* É possível aumentar a velocidade de ataque dos homunculus cortando a animação de ataque através da A.I. Esse método é permitido e é conhecido como &amp;quot;dancinha&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tipos de Homunculus ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Visual&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nome&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Raça&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Comida&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanilmirth2.png]]&lt;br /&gt;
| Vanilmirth&lt;br /&gt;
| Amorfo&lt;br /&gt;
| [[File:SCELL.png]]Scell&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Filir2.png]]&lt;br /&gt;
| Filir&lt;br /&gt;
| Bruto&lt;br /&gt;
| [[File:Garleta.png]]Garleta&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lif2.png]]&lt;br /&gt;
| Lif&lt;br /&gt;
| Humanoide&lt;br /&gt;
| [[File:537.gif]]Ração para Bichinho&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amistr2.png]]&lt;br /&gt;
| Amistr&lt;br /&gt;
| Bruto&lt;br /&gt;
| [[File:Zargonio.png]]Zargônio&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comandos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Seu homunculus move e ataca de acordo com a programação da A.I., a inteligência artificial.&lt;br /&gt;
&lt;br /&gt;
Normalmente, o jogo já fornece uma A.I. padrão, mas é totalmente permitido personalizar a sua, com algumas ressalvas.&lt;br /&gt;
&lt;br /&gt;
Abaixo, alguns comandos que você pode fazer manualmente.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Comando&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Descrição&lt;br /&gt;
|-&lt;br /&gt;
| ALT + Botão direito do mouse no chão&lt;br /&gt;
| Move o homunculus até o ponto escolhido.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + Botão direito do mouse duas vezes no alvo&lt;br /&gt;
| O homunculus ataca o alvo.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + T ou opção &amp;quot;&#039;&#039;Aguardar&#039;&#039;&amp;quot;&lt;br /&gt;
| Alterna entre o modo passivo ou ofensivo.&lt;br /&gt;
|-&lt;br /&gt;
| ALT + R ou opção &amp;quot;&#039;&#039;Status&#039;&#039;&amp;quot;&lt;br /&gt;
| Abre a janela de informações homunculus.&lt;br /&gt;
|-&lt;br /&gt;
| /hoai&lt;br /&gt;
| Alterna entre a AI padrão e a personalizada.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AI Personalizada ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Caso opte por baixar e instalar uma A.I. personalizada, é necessário instalar o arquivo na pasta correta, bem como examiná-lo antes de qualquer ação, afim de evitar vírus ou malwares no seu computador.&lt;br /&gt;
&lt;br /&gt;
# Procure pela pasta A.I. no diretório de instalação do Nostalgic. Dentro dele, crie uma nova pasta com o nome &#039;&#039;&#039;USER_AI&#039;&#039;&#039;.&lt;br /&gt;
#: [[File:Ai2.jpg]]&lt;br /&gt;
# Na USER_AI, você instalará apenas 1 A.I. personalizada.&lt;br /&gt;
#: [[File:Ai3.jpg|244x244px]]&lt;br /&gt;
# Conecte-se no jogo após a instalação:&lt;br /&gt;
#* Para homunculus:&lt;br /&gt;
## Digite &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt;&lt;br /&gt;
## A mensagem &amp;quot;&#039;&#039;Homunculus controlado pelo Jogador&#039;&#039;&amp;quot; deve aparecer.&lt;br /&gt;
## Use Vaporizar e depois Criar Homunculus para começar a usar a A.I. personalizada.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sistema de Lealdade ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Lealdade são pontos que personagem consegue ao cuidar bem do seu homunculus.&lt;br /&gt;
&lt;br /&gt;
Todos os homunculus começam com 21 pontos de lealdade, num máximo de 1.000 pontos.&lt;br /&gt;
&lt;br /&gt;
Os pontos de lealdade não aparecem diretamente na janela de informação dos homunculus, mas como nomes de acordo com a pontuação.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Lealdade&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Estado&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 3&lt;br /&gt;
| Inimigo&lt;br /&gt;
|-&lt;br /&gt;
| 4 - 10&lt;br /&gt;
| Não Amigo&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 100&lt;br /&gt;
| Baixíssima&lt;br /&gt;
|-&lt;br /&gt;
| 101 - 250&lt;br /&gt;
| Baixa&lt;br /&gt;
|-&lt;br /&gt;
| 251 - 750&lt;br /&gt;
| Nenhuma&lt;br /&gt;
|-&lt;br /&gt;
| 751 - 910&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| 911 - 1.000&lt;br /&gt;
| Alta&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f0f0; border-left: 4px solid #1A2C60; padding: 10px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
O único método capaz de aumentar a lealdade do homunculus é alimentando-o corretamente.&lt;br /&gt;
&lt;br /&gt;
Se seu homunculus estiver entre 1 a 10% de fome, ele perderá 1 ponto de lealdade a cada 200 segundos.&lt;br /&gt;
&lt;br /&gt;
Deixar um homunculus com fome diminui a lealdade e se ela estiver baixa demais, o homunculus foge e o personagem deverá criar outro novamente.&lt;br /&gt;
&lt;br /&gt;
Você não perde lealdade ao vaporizar um homunculus, apenas ao não alimentá-lo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Fome&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Pontos&lt;br /&gt;
|-&lt;br /&gt;
| 1% a 10%&lt;br /&gt;
| +0,5&lt;br /&gt;
|-&lt;br /&gt;
| 11% a 25%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| 26% a 75%&lt;br /&gt;
| +0,75&lt;br /&gt;
|-&lt;br /&gt;
| 76% a 90%&lt;br /&gt;
| -0,05&lt;br /&gt;
|-&lt;br /&gt;
| 91% a 100%&lt;br /&gt;
| -0,5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experiência ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
Tabela de experiência necessária para o homunculus subir de nível.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 95%; text-align: center; border-collapse: collapse; margin: 15px auto; box-shadow: 0 2px 5px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP total&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP para o próximo nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | Nível&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP total&lt;br /&gt;
! style=&amp;quot;background-color: #1A2C60; color: #FFD700; border: 2px solid #FFD700; padding: 8px;&amp;quot; | EXP para o próximo nível&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 347&lt;br /&gt;
| &#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
| 830.834&lt;br /&gt;
| 47.040&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| 347&lt;br /&gt;
| 545&lt;br /&gt;
| &#039;&#039;&#039;52&#039;&#039;&#039;&lt;br /&gt;
| 877.874&lt;br /&gt;
| 48.960&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| 892&lt;br /&gt;
| 891&lt;br /&gt;
| &#039;&#039;&#039;53&#039;&#039;&#039;&lt;br /&gt;
| 926.834&lt;br /&gt;
| 50.880&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| 1.783&lt;br /&gt;
| 1.485&lt;br /&gt;
| &#039;&#039;&#039;54&#039;&#039;&#039;&lt;br /&gt;
| 977.714&lt;br /&gt;
| 52.800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| 3.268&lt;br /&gt;
| 2.178&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
| 1.030.514&lt;br /&gt;
| 54.720&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| 5.446&lt;br /&gt;
| 3.168&lt;br /&gt;
| &#039;&#039;&#039;56&#039;&#039;&#039;&lt;br /&gt;
| 1.085.234&lt;br /&gt;
| 56.640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| 8.614&lt;br /&gt;
| 3.762&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039;&lt;br /&gt;
| 1.141.874&lt;br /&gt;
| 59.040&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| 12.376&lt;br /&gt;
| 4.158&lt;br /&gt;
| &#039;&#039;&#039;58&#039;&#039;&#039;&lt;br /&gt;
| 1.200.914&lt;br /&gt;
| 60.480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| 16.534&lt;br /&gt;
| 4.505&lt;br /&gt;
| &#039;&#039;&#039;59&#039;&#039;&#039;&lt;br /&gt;
| 1.261.394&lt;br /&gt;
| 62.400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| 21.039&lt;br /&gt;
| 4.900&lt;br /&gt;
| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| 1.323.794&lt;br /&gt;
| 64.320&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
| 25.939&lt;br /&gt;
| 5.390&lt;br /&gt;
| &#039;&#039;&#039;61&#039;&#039;&#039;&lt;br /&gt;
| 1.388.114&lt;br /&gt;
| 66.240&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
| 31.329&lt;br /&gt;
| 5.880&lt;br /&gt;
| &#039;&#039;&#039;62&#039;&#039;&#039;&lt;br /&gt;
| 1.454.354&lt;br /&gt;
| 67.200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
| 37.209&lt;br /&gt;
| 5.978&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039;&lt;br /&gt;
| 1.521.554&lt;br /&gt;
| 70.080&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
| 43.187&lt;br /&gt;
| 6.223&lt;br /&gt;
| &#039;&#039;&#039;64&#039;&#039;&#039;&lt;br /&gt;
| 1.591.634&lt;br /&gt;
| 73.920&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
| 49.410&lt;br /&gt;
| 6.566&lt;br /&gt;
| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
| 1.665.554&lt;br /&gt;
| 76.800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
| 55.976&lt;br /&gt;
| 7.203&lt;br /&gt;
| &#039;&#039;&#039;66&#039;&#039;&#039;&lt;br /&gt;
| 1.742.354&lt;br /&gt;
| 80.640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
| 63.179&lt;br /&gt;
| 7.840&lt;br /&gt;
| &#039;&#039;&#039;67&#039;&#039;&#039;&lt;br /&gt;
| 1.822.994&lt;br /&gt;
| 84.480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
| 71.019&lt;br /&gt;
| 8.232&lt;br /&gt;
| &#039;&#039;&#039;68&#039;&#039;&#039;&lt;br /&gt;
| 1.907.474&lt;br /&gt;
| 87.360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
| 79.251&lt;br /&gt;
| 8.624&lt;br /&gt;
| &#039;&#039;&#039;69&#039;&#039;&#039;&lt;br /&gt;
| 1.994.834&lt;br /&gt;
| 91.200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| 87.875&lt;br /&gt;
| 8.924&lt;br /&gt;
| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| 2.086.034&lt;br /&gt;
| 104.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
| 96.799&lt;br /&gt;
| 9.409&lt;br /&gt;
| &#039;&#039;&#039;71&#039;&#039;&#039;&lt;br /&gt;
| 2.190.534&lt;br /&gt;
| 121.600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
| 106.208&lt;br /&gt;
| 9.991&lt;br /&gt;
| &#039;&#039;&#039;72&#039;&#039;&#039;&lt;br /&gt;
| 2.312.134&lt;br /&gt;
| 133.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
| 116.199&lt;br /&gt;
| 10.670&lt;br /&gt;
| &#039;&#039;&#039;73&#039;&#039;&#039;&lt;br /&gt;
| 2.445.134&lt;br /&gt;
| 147.250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
| 126.869&lt;br /&gt;
| 11.446&lt;br /&gt;
| &#039;&#039;&#039;74&#039;&#039;&#039;&lt;br /&gt;
| 2.592.384&lt;br /&gt;
| 154.850&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
| 138.315&lt;br /&gt;
| 12.610&lt;br /&gt;
| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
| 2.747.234&lt;br /&gt;
| 161.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| 150.925&lt;br /&gt;
| 13.580&lt;br /&gt;
| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
| 2.908.734&lt;br /&gt;
| 171.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
| 164.505&lt;br /&gt;
| 14.550&lt;br /&gt;
| &#039;&#039;&#039;77&#039;&#039;&#039;&lt;br /&gt;
| 3.079.734&lt;br /&gt;
| 178.600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
| 179.055&lt;br /&gt;
| 15.520&lt;br /&gt;
| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
| 3.258.334&lt;br /&gt;
| 185.250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
| 194.575&lt;br /&gt;
| 16.490&lt;br /&gt;
| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
| 3.443.584&lt;br /&gt;
| 190.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| 211.065&lt;br /&gt;
| 17.460&lt;br /&gt;
| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| 3.633.584&lt;br /&gt;
| 218.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
| 228.525&lt;br /&gt;
| 18.430&lt;br /&gt;
| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
| 3.852.084&lt;br /&gt;
| 247.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| 246.955&lt;br /&gt;
| 19.400&lt;br /&gt;
| &#039;&#039;&#039;82&#039;&#039;&#039;&lt;br /&gt;
| 4.099.084&lt;br /&gt;
| 285.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039;&lt;br /&gt;
| 266.355&lt;br /&gt;
| 20.370&lt;br /&gt;
| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
| 4.357.084&lt;br /&gt;
| 332.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
| 286.725&lt;br /&gt;
| 21.340&lt;br /&gt;
| &#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
| 4.689.584&lt;br /&gt;
| 380.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
| 308.065&lt;br /&gt;
| 22.504&lt;br /&gt;
| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
| 5.069.584&lt;br /&gt;
| 456.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
| 330.569&lt;br /&gt;
| 23.280&lt;br /&gt;
| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
| 5.525.584&lt;br /&gt;
| 522.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039;&lt;br /&gt;
| 353.849&lt;br /&gt;
| 25.220&lt;br /&gt;
| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
| 6.048.084&lt;br /&gt;
| 570.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| 379.069&lt;br /&gt;
| 26.675&lt;br /&gt;
| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
| 6.618.084&lt;br /&gt;
| 646.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;39&#039;&#039;&#039;&lt;br /&gt;
| 405.744&lt;br /&gt;
| 28.130&lt;br /&gt;
| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
| 7.264.084&lt;br /&gt;
| 712.500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
| 433.874&lt;br /&gt;
| 28.800&lt;br /&gt;
| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| 7.976.584&lt;br /&gt;
| 855.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039;&lt;br /&gt;
| 462.674&lt;br /&gt;
| 30.240&lt;br /&gt;
| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
| 8.831.584&lt;br /&gt;
| 950.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
| 492.914&lt;br /&gt;
| 31.680&lt;br /&gt;
| &#039;&#039;&#039;92&#039;&#039;&#039;&lt;br /&gt;
| 9.781.584&lt;br /&gt;
| 1.140.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
| 524.594&lt;br /&gt;
| 32.640&lt;br /&gt;
| &#039;&#039;&#039;93&#039;&#039;&#039;&lt;br /&gt;
| 10.921.584&lt;br /&gt;
| 1.425.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| 557.234&lt;br /&gt;
| 34.560&lt;br /&gt;
| &#039;&#039;&#039;94&#039;&#039;&#039;&lt;br /&gt;
| 12.346.584&lt;br /&gt;
| 1.710.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
| 591.794&lt;br /&gt;
| 36.000&lt;br /&gt;
| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
| 14.056.584&lt;br /&gt;
| 1.995.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
| 627.794&lt;br /&gt;
| 36.480&lt;br /&gt;
| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
| 16.051.584&lt;br /&gt;
| 2.280.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039;&lt;br /&gt;
| 664.274&lt;br /&gt;
| 38.400&lt;br /&gt;
| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
| 18.331.584&lt;br /&gt;
| 2.660.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
| 702.674&lt;br /&gt;
| 40.320&lt;br /&gt;
| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
| 20.991.584&lt;br /&gt;
| 3.135.000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;49&#039;&#039;&#039;&lt;br /&gt;
| 742.994&lt;br /&gt;
| 42.720&lt;br /&gt;
| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
| 24.126.584&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| 785.714&lt;br /&gt;
| 45.120&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Categoria:Sistemas do Jogo]]&lt;br /&gt;
[[Categoria:Alquimista]]&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
	<entry>
		<id>https://wiki.sweetro.com.br/index.php?title=Reset_de_Stats&amp;diff=623</id>
		<title>Reset de Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.sweetro.com.br/index.php?title=Reset_de_Stats&amp;diff=623"/>
		<updated>2025-08-24T09:36:11Z</updated>

		<summary type="html">&lt;p&gt;2804:D4B:830F:6400:68AB:5A85:2044:A0D0: Criou página com &amp;#039;thumb Errar alguns Pontos de Atributos ou algumas Habilidades acontece!&amp;lt;br&amp;gt; Para garantir que todos tenham uma jornada agradável, incluímos a Resetadora.  == Funcionamento ==  # Para resetar &amp;#039;&amp;#039;&amp;#039;Pontos de Atributos ou Habilidades&amp;#039;&amp;#039;&amp;#039;, converse com a &amp;#039;&amp;#039;&amp;#039;Resetadora&amp;#039;&amp;#039;&amp;#039;, no Grupo Eden. # Todos os personagens podem resetar seus pontos &amp;#039;&amp;#039;&amp;#039;de graça - uma única vez - até o level 80.&amp;#039;&amp;#039;&amp;#039; # Para resetar novamente, o jogador precisará de uma &amp;#039;&amp;#039;&amp;#039;Flor d...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Arquivo: Resetadora.png|thumb]]&lt;br /&gt;
Errar alguns Pontos de Atributos ou algumas Habilidades acontece!&amp;lt;br&amp;gt;&lt;br /&gt;
Para garantir que todos tenham uma jornada agradável, incluímos a Resetadora.&lt;br /&gt;
&lt;br /&gt;
== Funcionamento ==&lt;br /&gt;
&lt;br /&gt;
# Para resetar &#039;&#039;&#039;Pontos de Atributos ou Habilidades&#039;&#039;&#039;, converse com a &#039;&#039;&#039;Resetadora&#039;&#039;&#039;, no Grupo Eden.&lt;br /&gt;
# Todos os personagens podem resetar seus pontos &#039;&#039;&#039;de graça - uma única vez - até o level 80.&#039;&#039;&#039;&lt;br /&gt;
# Para resetar novamente, o jogador precisará de uma &#039;&#039;&#039;Flor de Valhalla&#039;&#039;&#039; no inventário.&lt;br /&gt;
#* A  &#039;&#039;&#039;Flor de Valhalla&#039;&#039;&#039; só pode ser obtida através de &#039;&#039;&#039;MvPs&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>2804:D4B:830F:6400:68AB:5A85:2044:A0D0</name></author>
	</entry>
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